MissionForge → Contract

Paste a MISSIONFORGE_EXPORT dump → tune the details → copy a ready Contract.Register{} · how do I get one? (the in-game tool)

1 · Load / import

Contract.Register
Load an export to begin…
Mapscroll = zoom · drag = pan
Map image + calibration

Calibrated (exact): 0,0 = map centre, 8204×8204 = ±4102 world/pixels. Game X runs west-positive, so the left edge = +4102; Z is north-up (top = +4102). Image is tools/missionforge/map.jpg. Scroll = zoom, drag = pan, ⤢ fit / 🗺 full map. Each field is the world coord at that edge — swap two to flip an axis if a re-extracted map is oriented differently.